![]() ![]() If the 1st save loaded was in the overworld and I later loaded a save in a dungeon without exiting the game only the overworld would display the midi info properly. The dungeon test was done with both a saved game and a new game in Privateers Hold. Repeated the process in a dungeon, and it was fine in any dungeon but not the overworld or any building. I’ve traditionally been very sceptical of playing Daggerfall with a controller, because it’s such a mouse. I’ve played with this for a while now and it works beautifully. Otherwise, you can go to: Window > Show View > Other Then expand Android and then select Logcat. That’s right from 0.10.23, Daggerfall Unity has native controller support You can now play the game with most major controllers such as Xbox One, PS4, Logitech. To see Logcat output in Eclipse, find the DDMS view. I then made a save in a building and restarted the game, and the midi info didn't display in either the overworld or any dungeon while it was fine in any building. The first thing I would do is look at Logcat output. I started a game from a saved game in the overworld like usual and I noticed that the midi info didn't display when I entered any building or dungeon, but displayed properly when I went back to the overworld. The issue is that the midi information in the debug info only displays in the general area(overworld, building, or dungeon) where the 1st game is started(new or saved). For the most part I've been running around the overworld so I haven't noticed this issue until recently. I've been trying to pay attention to the midi tracks while I run around the world so I better understand how they run into each other. Tested in 0.0.6 and 0.1.1, though 0.0.6 testing was not as extensive and only to make sure that 0.1.1 didn't break it. ![]()
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December 2022
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